Sep 20, 2011, 07:49 PM // 19:49 | #1 |
Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Bow: 20/20 vs Vamp in HM?
For bows; i know that 20/20 and vamp is pretty par, but wouldn't vamp be to prefer in HM?
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Sep 20, 2011, 07:50 PM // 19:50 | #2 |
Academy Page
Join Date: Aug 2011
Location: Tyria
Guild: Mighty Is Our Name[MioN]
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I'd think vampiric is better. I went through legendary vanquisher and guardian with sundering.
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Sep 20, 2011, 08:37 PM // 20:37 | #3 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I'd go with vamp. as well, since the extra damage is armor ignoring. The higher AL of enemies in HM reduces the effectivness of sundering mods.
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Sep 20, 2011, 08:57 PM // 20:57 | #4 |
Academy Page
Join Date: Nov 2009
Location: UK
Guild: The Imperial Guards [TIGT]
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Vamp is consistently better, the base damage range of bows isn't that great anyway so sundering mods are sucky. But, like you've said, this is only for optimising your attacks, bows aren't great in HM for plain damage.
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Sep 20, 2011, 09:57 PM // 21:57 | #5 | |
Administrator
Join Date: Jun 2006
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Vamp mods produce more damage, so that's the optimal choice unless you need to use a different string (like a zealous, for example). It's also worth noting that sundering helps you less as the AL of the foe increases. It's true that you cut through more armor, but you still don't make up enough damage to surpass vamp. From my Warrior guide:
Quote:
At 60AL, vamp produces 1.9DPS more than sundering. At 100AL, vamp produces 2.07DPS more than sundering. So it's not a massive difference, but vamp undeniably produces more damage.
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Sep 21, 2011, 11:41 AM // 11:41 | #6 |
Jungle Guide
Join Date: May 2008
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Plus if vampiric helps to get past prots and provides decent heals if you're using AoE attacks like Barrage or IA.
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Sep 21, 2011, 02:15 PM // 14:15 | #7 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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As you can see from the above table, even the calculated difference is very slight. There are no 'official' formulas upon which to base the calculations and in my experience they don't accurately represent the actual in-game results.
The bottom line is - use whichever one you want. You won't notice the difference in overall party damage output. But you will notice the difference if you forget to swap out your vamp weapon between mobs. |
Sep 21, 2011, 06:17 PM // 18:17 | #8 | |
Grotto Attendant
Join Date: Apr 2007
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Quote:
2. The reasons that in-game experiences don't match pencil-and-paper predictions boil down to (1) the person doing the pencil-and-paper prediction fails at math (idiocy); (2) the person doing the pencil-and-paper prediction did not take into account a particular variable that applies to the in-game experience (incomplete model); or (3) the person verifying their in-game experiences is trying to apply a prediction that expressly applies to situation X to situation Y instead (apples to oranges). Once you get people to stop making those mistakes, will will find that the formulas can predict results with no greater inaccuracy than a off-by-one rounding error. |
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Sep 21, 2011, 07:39 PM // 19:39 | #9 |
Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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Sundering would actually do more damage if it triggered on every hit (100%). The fact that it only triggers once every 5 hits (20%) is what kills it.
Vamp has the nice addition of self healing, as well. |
Sep 22, 2011, 02:51 PM // 14:51 | #10 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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By definition, "official" formulas would be the actual software calculations as supplied by the actual programmers.
No amount of "figuring out" would be "official" regardless of their degree of accuracy. Quote:
And, further more, I submit that actual in-game data is necessarily more accurate and reflective of real in-game results, than any results that are derived by merely being calculated. Last edited by Quaker; Sep 22, 2011 at 02:58 PM // 14:58.. |
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Sep 23, 2011, 04:34 AM // 04:34 | #11 | ||
Grotto Attendant
Join Date: Apr 2007
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Quote:
Quote:
For the sake of argument, I would like you to try things my way for a moment. I've written a nice little calculator so that you can avoid having to actually do any math. Once the bugs are found and ironed out, I will bet you dollars to doughnuts that it will give you predictions that match up with your in-game observations 100% of the time. As for the "sundering vs vamp" question, I'm getting a feeling that you have a broader definition of "trivial" than most GW fanatics. I think that I might be able to eventually get you to agree to a proposition along the lines of "the difference between vamp and sundering is usually 5-10% of your total pre-buff damage output," and yet we would still disagree over whether that difference mattered. |
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Sep 23, 2011, 03:41 PM // 15:41 | #12 | ||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Yes, but it's not "official". You shouldn't try to tell people you have "official" formulas, when you don't. "Accurate" or "correct" is, by definition, not the same as "official".
Quote:
Edit - that was ~200 samples in my original test. I did 2 more tests on only one AL of the dummy targets for a total of ~400 samples. Quote:
I don't give a flying fig about your calculated or predicted results, I'm only going by actual observed results. (and yet again I find myself sucked into this stupid argument. I again challenge any readers out there to try it themselves and draw their own conclusions.) Last edited by Quaker; Sep 24, 2011 at 02:31 PM // 14:31.. |
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Sep 23, 2011, 06:15 PM // 18:15 | #13 |
Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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What you observed on the dummy targets would be even less a representation of actual gameplay than the pure maths.
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Sep 23, 2011, 06:33 PM // 18:33 | #14 |
Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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Take 2 rangers equipped and spec'd the exact same. Give the same bows except for strings. Auto attack using only the bows or same skills in same order. Very basic but you know who will win that. Vamp > 20% sundering not factoring healing. BUT FOR LAZY RANGERS WHO DONT WANT TO SWITCH WEAPONS, sundering is probably better cuz no degen while not hitting something.
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Sep 23, 2011, 06:36 PM // 18:36 | #15 | |
Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
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Sep 23, 2011, 07:27 PM // 19:27 | #16 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Vamp is a little bit more annoying when playing with heroes, because they will waste time and energy healing you when you don't need it.
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Sep 23, 2011, 09:43 PM // 21:43 | #17 |
Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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There is already a damage-calculating website that's been out there for a long time now that one can just plug numbers into. It should make things pretty easy to figure out.
The vamp degen is a little annoying, but if you don't switch between multiple bows already then you probably don't play a Ranger enough. |
Sep 25, 2011, 03:43 AM // 03:43 | #18 | ||
Grotto Attendant
Join Date: Apr 2007
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Quote:
Quote:
Linky linky? |
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Sep 26, 2011, 08:49 PM // 20:49 | #20 |
Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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Yup! That's the one I was referring to. Pretty accurate from when I compared it to the formulas given on the wiki. Though there was some minor differences that may have attributed to methods towards the rounding of numbers; they were small.
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